// This file was automatically generated. It contains definitions for all the
// animations stored in the associated KFM file. Include this file in your
// final application to easily refer to animation sequences.

#ifndef LM_ANIM_H
#define LM_ANIM_H

namespace LM_Anim
{
    enum
    {
        IDLE01BASE              = 0,
        IDLE02LOOKBACK          = 1,
        IDLE03SHIVER            = 2,
        IDLE04ITCH              = 3,
        IDLE05TURNAROUND        = 4,
        WALKFORWARD             = 5,
        WALKBACK                = 6,
        WALKLEFT                = 7,
        WALKRIGHT               = 8,
        ICEBREAK01              = 9,
        RUN_V2                  = 10,
        SKID_TO_STOP            = 11,
        INPLACE_LEFT_TO_RIGHT   = 12,
        INPLACE_RIGHT_TO_LEFT   = 13,
        JUMP01                  = 100,
        JUMPLEFT                = 101,
        JUMPRIGHT               = 102
    };
}

#endif  // #ifndef LM_ANIM_H
